In many ways, Dungeon Masters are the ethnographers of their own worlds. Granted, we’re not exactly interviewing the people who populate them, and we’re inventing most of the traditions and customs out of the content in our own imaginations. But when it comes to building a narrative about people and their ways-of-being, there isn’t all that much difference between narratives of “a” world and narratives of “the” world. This is something we actually have in common with fiction writers as well. Ethnographies share, to an extent, certain characteristics of novels; such that both the author and the anthropologist are setting out to involve their readers in a particular time and place, with a particular group of people (set up as pseudonymous dramatis personae), all who will hopefully tell us something about ourselves in the end.